Arachnid Cricket Pro 800 Electronic Dartboard
THE ORIGINATOR OF ELECTRONIC DARTS: ARACHNID, INC.
The high-technology electronic dart games we play today bear little resemblance to the medieval versions that evolved from the pastime of the royal courts. Arachnid, Inc. invented the state-of-the-art technology that brought the popular pub game into the home, in the process earning a stellar reputation for quality and innovation, recognized today all over the world. Your electronic soft-tip dart game is a precision-engineered product manufactured with the highest quality materials and is designed to provide years of action-packed fun to players of all skill levels and ages.
DART HISTORY
The first “dart” was most likely thrown by prehistoric man some 35,000 years ago. A sharpened antler attached to a wooden shaft allowed hunters to kill an animal from a distance, even as it ran. In one form or another, from spears to arrows, to the present dart we use for games of skill, the art of throwing a pointed shaft with accuracy has been a part of almost every culture. Later in history, Henry VIII of England and Charles VI of France were both avid enthusiasts of dart-throwing games derived from warfare and archery contests. The modern game evolved during the nineteenth century in English pubs. Often a barrel head was used as the target, with the centrally located cork becoming the bull‟eye. The term “cork” is still occasionally used today when referring to the bull‟eye.
At one time darts were considered a game of chance and were actually illegal in England until 1908, when a Leeds innkeeper went to court to challenge the law. Fortunately, he was able to demonstrate to the court‟s satisfaction that darts were indeed a game of skill. Between the two World Wars playing darts for fun and relaxation became more and more popular in England. American servicemen stationed there in World War II often brought the game home with them where it eventually became popular in the United States as well.
UNPACKING THE GAME
After unpacking the game, it is important to save the original box, all packaging, and receipts. These items will be needed if it ever proves necessary to return the game to the factory for service. Unpack your new dartboard carefully, making sure all parts are included. The following components are included in this set:
- 1 Electronic Dartboard
- 6 Darts (unassembled)
- Soft tip replacement pack
- Owner‟s Manual
PARTS IDENTIFIERS
MOUNTING INSTRUCTION
- Choose a location to hang the board that is near an electrical outlet, and that has at least 10
feet of open floor space in front of the board. - Locate a wall stud, and place a mark 76 3/8” (194cm) up from the floor along the stud (see illustration above). Place another mark 16” (40.64cm) below the first mark. Drill a small pilot hole into each reference mark, then screw in a # 10-16×1 3/4” long slotted truss-head mounting screw (provided) into each pilot hole until the screw head is protruding about 1/2” (12.7mm) from the wall.
- Line up the slotted mounting holes on the back of the game with the screw heads, and then mount the game.
- It may be necessary to adjust the screw until the board fits snugly against the wall. After the board is mounted, the bull‟-eye should be 68” (172.72cm) above the floor.
- Place a toe line 97 1/2” (248cm) from the wall as a guide for throwing distance. In tournament play adhesive tape 2 feet long by 2 1/2 inches wide is used, but if it is not available, a strip of household masking tape will suffice.
- The game is powered by an AC to DC adapter supplied with the game. To connect, insert
the round barrel-type power plug into the lower left side of the dart board (as you face it) and
the twoprong power adapter plug into an electrical outlet.
GENERAL DEVICE OPERATION
- Insert the round barrel-type power plug into the lower left side of the dartboard (as you face it) and the two-prong power plug into an electrical outlet.
- Press the POWER button to turn on the device.
- The dartboard will show the message “ARACHNID—GET CAUGHT IN THE GAME” and play a welcoming melody.
- Press the GAME button repeatedly to select the game. The selection is shown on 1st player score display and the full description is shown on the text screen.
- For easier access to popular COUNT DOWN game and CRICKET games, press the CRICKET button to jump to the corresponding game with preset options.
CRICKET = G10 CRICKET: 1 player; options L01
301 = G01 301: 1 player; option L01 - The 01 and Cricket games offer the Heckler/Cheerleader feature that allows for both positive and negative responses to be given for a player‟ ‘s single dart or round score. This option can be activated by using the “HECKLER” ON/OFF button. The feature offers praise for high scores and good rounds as well as heckles when a poor dart or round is thrown. It also prompts you when you wait too long at the toe line. There are 3 levels of this interactive feature and they can be changed by pressing the Level button next to the “HECKLER” ON/OFF button. Level 1 of the feature offers the lowest frequency of responses throughout the course of a game while level 3 offers the most. So players will receive a higher frequency of response on level 3 than they would on level 1.
- Press the #OF PLAYERS button to select the number of players. The selection is shown on the 3rd player score display. If there are more than 4 players, they have to share their scores and cricket displays as indicated on the panel.
- You can select to play against the computer. Press the SOLO PLAY button to set the computer player and repeatedly select its skill level. Only one computer player can be set in a game and the last player will be a computer. For example, if you choose 4 players and computer mode, 3 human players 3 will play against the computer. There are five levels of computer player for your selection shown on the 4th player score display and a full description is shown on the text screen.
- L1 : Beginner
- L2 : Intermediate
- L3 : Advance
- L4 : Expert
- L5 : Professional
- Press the GAME OPTIONS button to select the designed options or difficulties of the game for all players. The selection is shown on the 2nd player score display.
- Press the MISS button to score 0 and record one dart when a dart hits the WEB dart catcher or misses the board altogether.
- Your selection of games, options, and players will be scrolled and displayed in full detail on the 12-digit scrolling text screen.
- Once all selections have been confirmed, press the START GAME / NEXT PLAYER button to start a game.
- During the game, if a dart thrown on the board scores but does not stick to the board, press the BOUNCE OUT AMEND button to eliminate the score gained by this dart.
- Selectable Single or Double Bull Option. There are two parts to the bull‟s-eye, the outer bulls-eye, and the inner bulls-eye. Normally, the outer bull‟s-eye counts as 25 points (single) and the inner bull‟ ‘s eye counts for 50 points (double). You can choose to have the outer bull‟s-eye for 25 points (single) or 50 points (double). The inner bull‟ eye will always count for 50 points (double). Press the “SELECT BULL” button once to select the single bull option and twice to select the Double bull option. The selection will be displayed on the scrolling screen.
- The dartboard will announce and display “Winner” once a player wins the game. The remaining players can continue to play to determine other winners. To end the game once the “winner” is announced, hold the power button or new game button to start another game.
- Press the VOLUME button continuously to select the volume of sound or mute. There are 4 choices for your selection:
- Hi (High)
- Nor (Medium)
- Lo (Low)
- Off (Off)
- If the device has not been played for approximately 5 minutes, it will change to sleep mode and keep all the records of current games and scores for another 30 minutes. Players can return to the game with the stored scores from the sleep mode simply by pressing any key.
- Press and hold the POWER button for approximately 1 second to turn off the device.
GAME TABLE
No. | Game | Difficulty / Options | No.of Players |
G01 | 301 | 6 | 1-8 |
G02 | 501 | 6 | 1-8 |
G03 | 601 | 6 | 1-8 |
G04 | 701 | 6 | 1-8 |
G05 | 801 | 6 | 1-8 |
G06 | 901 | 6 | 1-8 |
G07 | 301 League | 6 | 4 |
G08 | GOTCHA! | 2 | 2-8 |
G09 | Quick Cricket | 3 | 1-8 |
G10 | Cricket | 3 | 1-8 |
G11 | Cut Throat Cricket | 3 | 2-8 |
G12 | Scram Cricket | 1 | 2 |
G13 | Double Only Cricket | 3 | 1-8 |
G14 | Low Ball Cricket | 3 | 1-8 |
G15 | Wild Card Cricket | 1 | 1-8 |
G16 | Double Down | 1 | 1-8 |
G17 | High Score | 10 | 1-8 |
G18 | Ace | 6 | 1-8 |
G19 | Killer | 11 | 2-8 |
G20 | Count-Up | 9 | 1-8 |
G21 | Round The Clock | 12 | 1-8 |
G22 | Shoot Out | 10 | 1-8 |
G23 | Horse | 1 | 2-8 |
G24 | Bermuda Triangle | 1 | 1-8 |
G25 | Shanghai | 12 | 1-8 |
G26 | Golf | 10 | 1-8 |
G27 | Shove a Penny | 1 | 2-8 |
G28 | Football | 1 | 1-8 |
G29 | Bowling | 6 | 1-8 |
G30 | Baseball | 3 | 1-8 |
G31 | Over | 3 | 2-8 |
G32 | Under | 3 | 2-8 |
G33 | Big 6 | 5 | 1-8 |
G34 | Forty One | 1 | 1-8 |
G35 | All Fives | 5 | 1-8 |
G36 | Nine-Dart Century | 3 | 1-8 |
G37 | Halve-It | 1 | 1-8 |
G38 | By 5‟s | 1 | 1-8 |
G39 | By 10‟s | 1 | 1-8 |
G40 | ODD‟s | 1 | 1-8 |
GAME INSTRUCTIONS
G01 301 (Game option: L01, L02, L03, L04, L05, L06)
Each player begins with 301 points, and must reach exactly zero to win. The score of each dart thrown is subtracted from the beginning score of each round. Exceeding zero causes the player to “Bust”, and the score returns to what it was before that round. There are six options for the game, namely:
Option Code | L01 | L02 | L03 | L04 | L05 | L06 |
START / END | Single In / Single Out | Single In / Double Out | Double In / Single Out | Double In / Double Out | Single In / Expert Out | Double In / Expert Out |
- Single In: The player can hit any segment on their first dart to start.
- Single Out: The player can hit any segment on their last dart to finish the game.
- Double In: The player must hit a double or double bullseye on their first dart to start.
- Double Out: The player must hit a double or double bullseye on their last dart to finish the game. (Reaching a score of 1 will “Bust” since it is not possible to double out with 1 point)
- Expert In: The player must hit a double, a triple, or a double bullseye on their first dart to start
- Expert Out: The player must hit a double, a triple, or a double bullseye on their last dart to finish the game. (Reaching a score of 1 will “Bust” since it is not possible to double or triple out with 1 point)
G02 501 (Game option: L01, L02, L03, L04, L05, L06)
This game is played the same as 301, except each player starts with 501.
G03 601 (Game option: L01, L02, L03, L04, L05, L06)
This game is played the same as 301, except each player starts with 601.
G04 701 (Game option: L01, L02, L03, L04, L05, L06)
This game is played the same as 301, except each player starts with 701.
G05 801 (Game option: L01, L02, L03, L04, L05, L06)
This game is played the same as 301, except each player starts with 801.
G06 901 (Game option: L01, L02, L03, L04, L05, L06)
This game is played the same as 301, except each player starts with 901.
G07 301 LEAGUE (Game option: L01, L02, L03, L04, L05, L06)
This game is played the same as 301, except each player has a partner, as in league play (2 teams with 2 players on each team). Each team uses two display windows, alternating turns. Team 1 = player 1 and player 3; Team 2 = player 2 and player 4. Any team player can win the game. However, there is an added “freeze rule” for team play.
Freeze rule: a player can “go out” only if his partner has a score that is equal to or lower than both opponents’ combined scores. If the partner score is higher than the combined scores of their opponents, the player is “frozen” and cannot win the game at that time. The strategy then is for that player to get as low as possible in points and hope the partner has a chance to win the game. If someone is frozen and gets to zero, the game will automatically “bust” that player, not allowing that player to break the freeze rule.
G08 GOTCHA! (Game option: L01, L02)
Each player begin with 0 point and must reach 301 exactly to win. Players can “Bomb” other players which reduce their score to zero. This happen when the shooting player equals another player‟s score with any dart thrown. Therefore it is possible to bomb 3 players in 1 turn.
Example:
- Player 1‟s score is 20
- Player 2‟s score is 50
- Player 3‟s score is 30
- Player 4‟s score is up. The first dart thrown hits the 20 – Player 1 gets bombed and goes to zero. The second dart hits the 10 (score now 30) – Player 3 gets bombed and goes to zero. The third dart hits a 20 (total score is 50) – Player 2 gets bombed and goes to zero.
If a player exceeds 301 points that player will bust and the following occurs:
In single-player game, no “Bombs” will go off.
- L01: The player’s score reverts to what it was before and darts are thrown in that round
- L02 : That score is also reduced by the number of points that were 301
G09 QUICK CRICKET (Game option: L01, L02, L03)
Quick Cricket is played with the numbers 15 through 20 and the bullseye. The first player marks a number three times & „open all the number is the winner. Marks are indicated in the tri-colored lights scoring system at the bottom of the board. One mark is indicated by a green light, two by an amber light, and three by a red (when the number is closed). Double count as two marks, and triples as three. No score is required in this game.
- L01: Hit & „open‟ the numbers 15-20 and bullseye at any order
- L02: Hit & „open‟ the numbers 20 first, then in order „open‟ numbers 19, 18, 17, 16, 15 & bullseye
- L03: Hit & „open‟ the bullseye first, then in order „open‟ numbers 15, 16, 17, 18, 19 & 20
G10 CRICKET (Game option: L01, L02, L03)
Cricket is similar to Quick Cricket, in addition, the player scores points by hitting his opened cricket number (15 through 20 and bullseye). No score can be made for the number that has been closed by all the players. The winner is the first player to close all the numbers and have the highest score among all players.
- L01: Hit & „open‟ the numbers 15-20 and bullseye at any order
- L02: Hit & „open‟ the numbers 20 first, then in order „open‟ numbers 19, 18, 17, 16, 15 & bullseye
- L03: Hit & „open‟ the bullseye first, then in order „open‟ numbers 15, 16, 17, 18, 19 & 20
G11 CUT THROAT CRICKET (Game option: L01, L02, L03)
Cut Throat Cricket is played the same as Cricket except when a player closes a number and begins scoring, the scores are given to all opponents that do not have that number closed. The winner is the first player that closes all the numbers and has the lowest ir equal score.
- L01: Hit & „open‟ the numbers 15-20 and bullseye at any order
- L02: Hit & „open‟ the numbers 20 first, then in order „open‟ numbers 19, 18, 17, 16, 15 & bullseye
- L03: Hit & „open‟ the bullseye first, then in order „open‟ numbers 15, 16, 17, 18, 19 & 20
G12 SCRAM CRICKET
Scram Cricket is a variation of Cricket. The game consists of 2 rounds. In the first round, player 1 has to ‘close’ 15-20 a bullseye, whilst player 2 attempts to get as many scores as he can by hitting the numbers that are still open. Round 1 will be finished if all numbers have been closed. For round 2, the reverse is practiced. The one with the most scores is the winner.
G13 DOUBLE ONLY CRICKET (Game option: L01, L02, L03)
Double Only Cricket is played the same as Cricket except that a double of each cricket number must be hit before a player can go further with that number. Once a double is hit, that number is opened. That double together with the other doubles, triples and singles of that number count. For example, to start the 20‟s each player has to hit double 20 to open this number. Afterward, a single 20 would close the number, or a double would close and score 20 points, similarly a triple would close and score 40 points. It is impossible to close a number with one dart.
- L01: Hit & „open‟ the numbers 15-20 and bullseye at any order
- L02: Hit & „open‟ the numbers 20 first, then in order „open‟ numbers 19, 18, 17, 16, 15 & bullseye
- L03: Hit & „open‟ the bullseye first, then in order „open‟ numbers 15, 16, 17, 18, 19 & 20
G14 LOW BALL CRICKET (Game option: L01, L02, L03)
Low Ball Cricket plays the same as Cricket with the following exceptions:
- The numbers used are 1, 2, 3, 4, 5, 6 and the bullseye.
- A bullseye scores 8 points. When double is selected, single bull = 4 points, double bull =8 points.
- A player can win by scoring a “wicket”. This is done by hitting a triple 1, triple 2, and triple 3, in any order in one round, if these numbers have not been previously marked by that player.
- Limited to a 20-point spread.
- The tri-colored light scoring system display represents the cricket number in the sequence of 6, 5, 4, 3, 2, 1, B.
- L01: Hit & „open‟ the numbers 1-6 and bullseye at any order
- L02: Hit & „open‟ the numbers 6 first, then in order „open‟ numbers 5, 4, 3, 2, 1 & bullseye
- L03: Hit & „open‟ the bullseye first, then in order „open‟ numbers 1, 2, 3, 4, 5 & 6
The winner is the first player to close all the numbers and have the highest or equal score (if a wicket has not been scored).
G15 WILD CARD CRICKET
Wild Card Cricket plays the same as Cricket except the numbers 7 through 20 and the bull‟s eye remains constant throughout the game. The drawn number is 2-digits “flashing” shown in the text screen with dot separation between 2 numbers. Once a number is marked by a player it is locked in and the number will not flash for the rest of the game. All numbers unmarked will randomly change after every turn, until all six “wild card” numbers are locked in. The winner is the first player to open all the numbers and have the highest or equal score.
G16 DOUBLE DOWN
The game starts with a base score of 60 for each player. The player has to score by hitting the active segments of the current round. For instance, in 1st round, the player must throw for the 15 segment. If no 15’s are hit, the player‟s score will be cut by half. The next round is 16 and so on. For Double and Triple, player has to hit any double or triple and the same rule will be applied.
15 | 16 | Double | 17 | 18 | Triple | 19 | 20 | Bullseye | Total | |
Player 1 | ||||||||||
Player 2 |
G17 HIGH SCORE (Game option: L01, L02, L03,…, L10)
High Score is a simple game. The player who has the highest score after the game is the winner. Each player starts the game with zero points and adds to their score with each throw.
Option Code | L01 | L02 | L03 | L04 | L05 | L06 | L07 | L08 | L09 | L10 |
No. of Round | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
G18 ACE (Game option: L01, L02, L03, L04, L05, L06)
Ace is a practice game to increase accuracy. A random number will appear for each player for each turn. A player must hit the number shown to score points. Point values are as follows : Single-segment = 1 point; double = 2 points; triple = 3 points, single bull‟s-eye = 4 points; double bull‟s-eye = 6 points. No score will be gained if the desired number is missed. The player with the highest score wins. The number of rounds left is represented by the cricket display.
Option Code | L01 | L02 | L03 | L04 | L05 | L06 |
No. of Round | 5 | 6 | 7 | 8 | 9 | 10 |
G19 KILLER (Game option: L01, L02, L03,…, L11)
To start this game, players have to select their own number by throwing a dart at a particular segment. At this stage, the text screen will display “Choose your number” and the number selected will be used for the player throughout the game. No 2 players can select the same number in one game. A player has to first hit the double of his number to become a killer. A killer can then kill the other players by hitting the segments of the other player’s number until all their „lives‟ are killed. The last player with lives will be the winner.
From L01 to L07 : a life is killed by hitting their segment numbers regardless single, double, triple.
Option Code | L01 | L02 | L03 | L04 | L05 | L06 | L07 |
No. of Life | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
L08, L09, L10, L11 : a life can only killed by hitting a double.
Option Code | L08 | L09 | L10 | L11 |
No. of Life | 3 | 5 | 7 | 9 |
G20 COUNT-UP (Game option: L01, L02, L03,…, L9)
Score will be accumulated for each dart, the first player who reaches or goes over the set point will be the winner.
Option Code | L01 | L02 | L03 | L04 | L05 | L06 | L07 | L08 | L09 |
Set point | 100 | 200 | 300 | 400 | 500 | 600 | 700 | 800 | 900 |
G23 HORSE
This game will randomly choose a number for all players to hit each round. The player tries to hit that number as many times as possible. A single of the number scores 1 hit, double scores 2 hits, and triple scores 3 hits, single bull‟s-eye scores 4 hit and double bull‟s-eye scores 6 hits. At the beginning, each player has 5 lives. In a round, the players without the highest score will deduct a life. The player in the game is the winner.
G24 BERMUDA TRIANGLE
Each round calls out a designated number or area to hit. They are
- Round 1 – 12
- Round 6 – 16
- Round 10 – 19
- Round 2 – 13
- Round 7 – 17
- Round 11 – 20
- Round 3 – 14
- Round 8 – Triple (any)
- Round 12 – Bullseye
- Round 4 – Double (any)
- Round 9 – 18
- Round 13–Double Bullseye
- Round 5 – 15
Points are accumulated by any segment of the designated number for each round. For example: In the first round, a player must hit 12. Single 12 = 12 points, Double 12 = 24 points, and Triple 12 = 36 points. In round 4 player can choose any double (all three darts can hit a different double and score), and in round 8, player can choose any triple. If player misses the designated number or area with all three darts in any round, the player‟s total score is cut in half. The winner is the player with highest score.
G25 SHANGHAI (Game option: L01, L02, L03, L04, L05, L06, L07, L08, L09, L10, L11, L12)
The score windows display the target number for each round. The target number varies with round and starts from 1 through 2, 3, 4,…,20 to bullseye. The player gets scores on a hit of target number. Throw 3 darts for each number and the player who gets the most scores wins. There are 3 levels of difficulty and player can score at any right segments (Single X1, Double X2, Triple X3) for level L; and only double, triple will count for level X. Also players can select super Shanghai (level P) as a complementary option. The rules are the same as above except various doubles and triples must be hit as specified by the computer. The computer will display the chosen “double” or “triple” and display the number at the scoring window.
Option Code | L01 | L02 | L03 | L04 | L05 | L06 | L07 | L08 | L09 | L10 | L11 | L12 |
Target No.Start from | 1 | 5 | 10 | 15 | 1 | 5 | 10 | 15 | 1 | 5 | 10 | 15 |
Level | L | L | L | L | X | X | X | X | P | P | P | P |
G29 BOWLING (Game option: L01, L02, L03, L04, L05, L06)
This is a challenge game and the player has to be very accurate to have a good score. Each player has to select his „alley‟ by throwing the first dart at a segment when the text screen displays “SELECT ALLEY”. Then use the 2nd and the 3rd dart to score points (i.e. pins) on the selected alley. Points (pins) are calculated as follow:
Player cannot hit the same single segment twice within the same „frame‟. If it is hit twice, the second hit will be counted as 0. Therefore, it would be more advisable for the player to hit two respective single segments to have a score of 10 pins (7 for inner single segment and 3 for outer single segment).
Player can have 20 pins if he hits the triple segment twice. There will only be 10 pins if player hits the double twice. Otherwise, you will only get 9 pins if toy hit the double with your second dart and another segment with your third dart. The perfect game score is 200 / 220 / 240 / 260 / 280 / 300 respectively for the options chosen.
Option Code | L01 | L02 | L03 | L04 | L05 | L06 | L07 | L08 | L09 | L10 |
Hole | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
G30 BASEBALL (Game option: L01, L02, L03)
A baseball field includes the segment 9,12,5,20,1,18,4 and bull‟s-eye. A player throw 3 darts in each inning, and the runs /bases are set as follow:
- Segment ……………….Score
- Single………………..One base
- Double …………………Two bases
- Triple …………………Three bases
- Bull‟s-eye ………………home run
The „home run‟ can only be attempted by the 3rd dart. The player with the most runs in the game is the winner. The player 1 cricket display indicates the total innings left while player 3‟s shows the status of the runner. Green, orange, red and flashing red represent base 1, 2, 3 and home respectively.
Option Code | L01 | L02 | L03 |
No. of Inning | 7 | 8 | 9 |
G31 OVER (Game option: L01, L02, L03)
The players have to take turns to throw 3 darts, the highest score among the players is the leader’s scor’s. A player’s score will become a new leader’s score if his score in the new turn is higher or equal than the previous leader’s score’s. Then the dartboard will announce LEADER and keep his score recorded. If not, one cricket light will turn off which means he loses one life. Before each player shoots in each round, the text screen displays the record score. A leader can choose to proceed to challenge his own leader‟s score but he will also lose a life if his score is lower than the leader‟s score. To skip his turn, just press START GAME / NEXT PLAYER.
A player will be out of the game when all his lives are gone. The last surviving player is the winner.
Option Code | L01 | L02 | L03 |
No. of Life | 7 | 8 | 9 |
G37 HALVE-IT
There are seven rounds of three darts each in this game. The objective is to score as many points of the designated numbers as possible. The designated numbers for each round are:
1st Round | 20 |
2nd Round | 16 |
3rd Round | Double 7 |
4th Round | 14 |
5th Round | Triple 10 |
6th Round | 17 |
7th Round | Bull‟s-eye |
Scoring occurs when the dart hits the designated area only. All hits arc scored at face value. Should all three of player‟s darts miss the designated target area, his total score to those points is cut in half. The highest score at the end of seven rounds is the winner.
G38 BY 5’S©
Each player must get score is multiples by 5 each dart, they are 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 60. The first player get to 60 points is the winner.
G39 BY 10’S©
Each player must get score is multiples by 10 each dart, they are 10, 20, 30, 40, 50, 60, and then 60, 50, 40, 30, 20, 10. Who fastest return to 10 is the winner.
G40 ODDs©
Each player must get score is odd number each dart, start at 1 then sequence to hit 3, 5, 7, 9, 11, 13, 15, 17, 19, 19, 17, 15, 13, 11, 9, 7, 5, 3, 1. Who fastest return to 1 is the winner.
TROUBLE SHOOTING
We are proud of being the originator of the electronic dart board, so we build our boards to be rugged and durable. However, with the delicate electronics in our device, and with the high usage the device may receive, there is a chance that a problem may eventually occur.
No Power
POOR OUTLET CONNECTION. Check the power cord to make sure that it is properly plugged in. Check the circuit breaker (or fuse) in the home to verify that there is power to the electrical outlet.
Devices will not score or no sound
Check to see if a segment is stuck. Also be sure that all buttons are not stuck.
Stuck Segment
If a segment is stuck, the text window will display a message just like “Error=03” to indicate which segment is stuck.
- 03 : single segment #3
- =03 : double 3 segment
- ≡03 : triple 3 segment
This is usually caused by a broken tip. A long tip that sticks out from the segment surface may be pulled out with pliers. A short tip that is broken off flush with the segment surface can be pushed through the hole into the device without damaging the electronics in the dart-head. Push the tip with an object that is smaller in diameter than the tip.
Electrical storms, power line surges, rolling brown outs, broadcast radio/TV transmitters:
Notice
Under extreme electrical interference conditions of these types, the dart game can show erratic behavior and fail to continue to perform. To restore device to normal operation, disconnect all power sources from the device unit. Unplug adapter and wait for 3 seconds. Reconnect power sources.
Cleaning the Device
The Arachnid, Inc. dart board will provide many hours of fun if cared for properly. Do not use spray cleaners, or cleaners that contain ammonia, acetone, or other harsh chemicals as they may cause damage. Instead, we suggest regular dusting with a damp cloth. Use a mild detergent and damp cloth for more vigorous cleansing. It is a good idea to first test cleaning solutions on an inconspicuous area of the game.
Note: Spilling liquids onto the game, exposure to weather, or user abuse (such as dropping the game) can result in permanent damage, and are not covered by the warranty.
DESCRIPTIONS
- Catch Ring
- Speaker
- LED Display
- Cricket Display
- Heckler ON/OFF Button
- Heckler Level Button
- Power Button
- Game Button
- Cricket Button
- 301 Button
- Of Player Button
- Next Player Button
- Solo Play Button
- Game Options Butto
- Bounce Out Amend / Select Bull Butto
- Volume Control Button
- Miss Butto
- Single Ring
- Double Ring
- Triple Rin
- Bullseye
- Double Bullseye
LIMITED WARRANTY
Escalade®Sports (the Company) warrants the Product to be free from defects in workmanship and materials under normal use and conditions FOR A PERIOD OF 90 DAYS FROM THE DATE OF ORIGINAL PURCHASE in the United States and Canada.
Product Registration Card
The Product Registration Card must be filled out completely and mailed to the Company at the address printed on the card within 10 days from the date of your purchase of the Product.
What Is Covered
Except as provided below, this Limited Warranty covers all defects in materials and workmanship. This Limited Warranty is void if the Product is:
- Damaged through improper usage, negligence, misuse, abuse, transportation damage, acts of nature, or accident (including failure to follow the instructions supplied with the Product)
- Used in commercial applications or rentals
- Modified or repaired by anyone not authorized by the Company
What Is Not Covered
This Limited Warranty does not cover:
- Any expendable items such as batteries, light bulbs, fuses, accessories, cosmetic parts, tools and other items that wear out.
- due to normal usage. Any costs you may incur for delivery, installation, assembly or transport of your product.
What The Company Will Pay For
If during the Limited Warranty period, any part or component of the Product is found by the Company to be defective, the Company will, at its option, repair the Product, replace the Product with a new Product (either the same or an equivalent model) or cause the original retailer of the Product to exchange the Product with a new Product (either the same or an equivalent model) or refund the original purchase price of the Product, without charge for labor or parts. The Company’s obligation to repair, replace or exchange the Product, however, shall be limited to the amount of the original purchase price of the Product.
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Arachnid Cricket Pro 800 Electronic Dartboard-FAQs
How does an electronic dartboard work?
An electronic dartboard, with a 15.5-inch diameter, uses a power source to read darts as they hit the board and displays scores on an LCD. This mechanism often offers enhanced accuracy compared to traditional boards.
How do I turn on the electronic dartboard?
Press the POWER switch to turn the dartboard on or off. Use the START/HOLD button to begin a game or pause it between rounds to remove darts from the board.
How far should you stand from an electronic dartboard?
The official throwing distance is 7 feet, 9.25 inches (237 cm) from the front of the dartboard to the back of the throw line, also known as the oche.
Why won’t my darts stick to the electronic dartboard?
If darts aren’t sticking, try sanding the sides of the dart tips (not up and down) to create grooves that help them stick. Also, ensure the dartboard is of good quality.
What is the correct height for mounting a dartboard?
The center of the bullseye should be 5 feet, 8 inches (1.73 meters) from the floor. Always measure from the ground to the center, not the top of the board.
How do magnetic dartboards work?
Magnetic dartboards use darts with magnets instead of sharp tips. The darts are attracted to magnets embedded in the board, unlike traditional dartboards that rely on pointed darts.
What is a smart dartboard, and how does it work?
A smart dartboard integrates electronic sensors or cameras to track dart movements and calculate scores in real time, offering advanced tracking and scoring capabilities.
How do I charge a dart power supply?
Connect the included Micro USB to the bottom of the dart power supply and plug it into a power adapter or active USB port. The small LED on the power supply will light up while charging.
Can I use real darts on an electronic dartboard?
No, electronic dartboards are designed for soft-tip darts only. Using steel-tip darts can damage the board.
How can I prevent the dartboard from moving?
Tighten the center screw on the dartboard and ensure it is securely mounted in the bracket. This will keep the board from shifting or spinning out of place.