Halex Madison II Electronic Dartboard
Setup / Mounting Instructions
- Choose a location to hang the dartboard where there is about 10 feet of open space in front of the board. The “toe-line” should be 7’ 9 1/4” from the face of the dartboard. Since this dartboard is powered with an AC adapter, you may want to mount it close to an electric convenience outlet. The mounting holes on this dartboard set are 16” apart so it can be mounted securely on wall studs in your home. Locate a wall stud and place a mark 79 3/4” from the floor. Measure 16” from your first mark (staying level with the first mark) and place the second mark on the wall, which should be over another wall stud (refer to the diagram on next page).
- Screw 2 mounting screws in the center of the studs using the marks you made as guides. Be sure the screws are level to ensure an accurate playing surface. If not mounting into studs, be sure to use drywall anchors or other securing hardware appropriate to the wall you are using.
- Mount the dartboard on the wall by lining up the hang holes on the back with the screws (see diagram below). It may be necessary to adjust the screws until the board fits snugly against the wall. If you want to mount the dartboard even more securely to the wall, you can fasten four screws through the holes located in the catch ring area (the area outside the scoring segments).
Mounting Instructions (continued)
The center of the bullseye should be 5’ 8” from the ground.
- Plug the A/C adapter into the wall outlet and into the jack at the bottom right of the dartboard and you’re ready to play.
Dartboard Functions
- POWER button – Located on the lower right corner of the dartboard (when doors are open). Be sure the AC Adapter is plugged into the jack on the right side of the dartboard. Press the POWER button to turn the game on or off.
- GAME GUARD button – Press to activate the Game Guard Feature
- SOUND button – Press continually to set the desired volume level or mute.
- DOUBLE/MISS button – This button is used to activate the Double In/Double Out and Master Out options for the “01” games. This function is only active when selecting 301, 401, etc. games. The MISS feature is active during the play of any game. Press the button to register a “missed” dart. A player can press when a dart lands outside the target area so the computer registers a thrown dart.
- DART-OUT/SCORE button – The dart-out feature is active only during the “01” games (301, 401, etc.). When a player’s score falls below 160, he/she can press the DART OUT button to get a suggestion from the dartboard as to the 3 darts needed to finish the game.
Note: doubles and triples are indicated with 2 and 3 dashes to the left of the number respectively. The SCORE feature allows players to access scores not currently on display. - BOUNCE OUT button – Decide before play if you want to count darts that do not remain on the board (“bounce-outs”) or not. If not, simply press the BOUNCE OUT button immediately after a bounceout occurs to deduct the score that registers.
- CYBERMATCH button – Press to activate The overmatch feature where you can play against the computer. Press continually to cycle through the 5 different skill levels. See page 7 for detailed instructions.
- PLAYER/PAGE button – This button is used at the start of each game to select the number of players you want to play the game. In addition, this button allows players to see other player scores of not on active display. This dartboard keeps track of scores for up to 8 players.
- GAME button – Press to page through the on-screen game menu and select the game
Electronic Dartboard Operation
- Press the POWER switch to activate the dartboard. A short musical introduction is played as the display goes through a power-up test.
- Press the GAME button until the desired game is displayed (see Game Menu on page 23).
- Press the DOUBLE button (optional) to select starting and/or ending on doubles or Master Out (used only in 301 – 901 games). This is explained in the game rules section.
- Press the PLAYER button to select the number of players (1, 2, … 8). The default setting is 2 players.
- Press the START/HOLD button (red) to activate the game and begin play.
- Throw darts
- The dart indicator display is located above the numbers in the LED displays. The lights indicate the number of darts thrown in the round.
Display Protective Film
- This electronic dartboard may have a clear film over the entire display area and over the button area to prevent scratching during shipping. It is recommended that you remove this film so the display is easier to read. To remove, simply lift the edge, peel off, and discard.
- Game Guard Feature
- After the START button has been pressed and play has begun, the GAME GUARD feature can be activated. When the button is pressed, all of the keys will ‘lock’. When Game Guard is active, a misguided dart hitting a button will not affect your game. To deactivate the Game Guard, simply press the button again and the keys will unlock.
CyberMatch Feature
This exciting feature allows single player to play against the computer at one of five different levels of skill! Only 1 player can compete against the CyberMatch competitor at a time. The CyberMatch feature adds a level of competition to normally routine practice sessions.
To activate the CyberMatch opponent:
- Select the Game you wish to play
- Press the CYBERMATCH button Select the CyberMatch opponent skill level by pressing the CYBERMATCH button continually (voice command will indicate level):
- Press START to begin the play
Caring for your Electronic Dartboard
- Never use metal-tipped darts on this dartboard. Metal-tipped darts will seriously damage the circuitry and electronic operation of this dartboard.
- Do not use excessive force when throwing darts. Throwing darts too hard will cause frequent tip breakage and cause excess wear on the board.
- Turn darts clockwise as you pull them from the board. This makes it easier to remove darts and extends the life of the tips.
Accessory Storage
- Dart holders and spare tip compartments are located on the inside doors. The spare tip compartments are open for easy access. Refer to the diagram below
301
- This popular tournament and pub game is played by subtracting each dart from the starting total until the player reaches exactly 0 (zero). If a player goes past zero it is considered a “Bust” and the score returns to where it was at the start of that round. For example, if a player needs a 32 to finish the game and he/she hits a 20, 8, and 10 (totals 38), the score goes back to 32 for the next round.
- In playing the game, the double in / double out option can be chosen (double out is the most widely used option). Simply press the “DOUBLE” button to change this setting. LED indicators will display your current setting:
- Double In – A double must be hit before points are subtracted from the total. In other words, a player’s scoring does not begin until a double is hit.
- Double Out – A double must be hit to end the game. This means that an even number is necessary to finish the game.
- Double In and Double Out – A double is required to start and end the scoring of the game by each player.
- Master Out – A double or triple is required to finish the game.
Cricket Scoring Display
- This dartboard utilizes a dedicated scoreboard that keeps track of each player’s segment status when playing Cricket. The exclusive Tournament Cricket Scoring display on this dartboard utilizes traditional X and O style characters to track ‘marks’. When Cricket is selected, the lights on the Cricket scoreboard are not lit – they will illuminate as ‘marks’ are scored. There are 3 separate lights within each number (15 through 20 and bullseye). During play, one of the status lights will turn on as a segment is hit. If a double or triple of an active number is hit, 2 or 3 lights will turn on respectively.
NO-SCORE CRICKET
(Press the SELECT button when Cricket is displayed)
- Same rules as standard Cricket except there is no point scoring. The object of this version is to be the first to simply “close” all the appropriate numbers (15 through 20 and the bullseye).
SCRAM
(For 2 players only)
- This game is a variation of Cricket. The game consists of two rounds. The players have a different objective in each round. In round 1, player 1 tries to “close” (score 3 hits in each segment – 15 to 20 and bullseye). During this time, player 2 attempts to rack up as many points in the segments that the other player has not yet closed. Once player 1 has closed all segments, round 1 is complete. In round 2, each player’s roles are reversed. Now, player 2 tries to close all the segments while player 1 goes for points.
- SHOOTER
- This game tests the player’s ability to “group together” darts within a segment during each round of play. The computer will randomly select the segment the players must hit for each round and display the flashing number in the display.
- OVERS
- The object of this game is to simply score higher (“over”) than your previous three-dart total score. Before play begins, players choose the amount of ‘lives’ to be used. When a player fails to score “over “ their previous three dart total, they will lose one ‘life’. When a player “equals” the previous three darts total, a ‘life’ will also be lost. The LED display on the right will indicate the remaining ‘lives’. The last player with a ‘life’ remaining is the winner. Adjustable Difficulty Settings for Overs include 3 ‘lives’, 4 ‘lives’, … 7 ‘lives’.
- HIGH SCORE
- The rules for this competitive game are simple – Rack up the most points in three rounds (nine darts) to win. Doubles and triples count as 2x and 3x that segment’s score respectively. Adjustable Difficulty Settings for High Score include 4 rounds, 5 rounds, … 14 rounds. Each option is played exactly as outlined above with the exception of the number of rounds in the game. For example, in High Score 7 rounds, the player with the most points after 7 rounds is the winner.
- ROUND-THE-CLOCK
- Each player attempts to score in each number from 1 through 20 and bullseye in order. Each player throws 3 darts per turn. If a correct number is hit, he/she tries for the next number in sequence. The first player to reach 20 is the winner. The display will indicate which segment you are shooting for. A player must continue shooting for a segment until it is hit. The display will then indicate the next segment you should shoot for. There are many difficulty settings available for this game. Each game has the same rules, the differences are detailed as follows:
- ROUND-THE-CLOCK 5 – The game starts at segment number 5
- ROUND-THE-CLOCK 10 – The game starts at segment number 10
- ROUND-THE-CLOCK 15 – Game starts at segment number 15
- KILLER
- This game will really show who your friends are. The game can be played with as few as two players, but the excitement and challenge build with even more players. To start, each player must select his number by throwing a dart at the target area. The LED display will indicate “SEL” at this point. The number each player gets is his assigned number throughout the game. No two players can have the same number. Once each player has a number, the action starts.
- DOUBLE DOWN
- Each player throws for the numbers as indicated in the chart below in order (the LED screen will indicate the active segment in which to throw). The player who completes the game with the most points is the winner.
- SHANGHAI
- Each player must progress around the board from 1 through 20 in order. Players start at number 1 and throw 3 darts. The object is to score the most points possible in each round of 3 darts. Doubles and triples count toward your score. The player with the highest score after completing all twenty segments is the winner.
- Adjustable Difficulty Settings for Shanghai include the following options:
- SHANGHAI 5 – Game starts at segment 5
- SHANGHAI 10 – Game starts at segment 10
- SHANGHAI 15 – Game starts at segment 15
- GOLF
- This is a dartboard simulation of the game golf (but you don’t need clubs to play). The object is to complete a round of 9 through 18 “holes” with the lowest score possible. The The championship “course” consists of all par 3 holes making par 27 for a nine-hole round or 54 for a round of 18.
- BASEBALL
- This dartboard version of baseball takes a great deal of skill. As in the real game, a complete game consists of 9 innings. Each player throws 3 darts per “inning.” The field is laid out as shown in the diagram.
Segment Result - Singles segments “Single” – one base
- Doubles segment “Double” – two bases
- Triples segment “Triple” – Three bases
- BATTLEGROUND
- In this 2-player game, the dartboard is a battleground divided into two halves. The first player to hit all of the opposing segments (armies) wins the game. Segments do not have to be hit in order.
- Adjustable difficulty settings are as follows:
- BATTLEGROUND DOUBLES:
- Players shoot for double segments only to eliminate the opponent’s armies
- BATTLEGROUND TRIPLES:
- Players shoot for triple segments only to eliminate the opponent’s armies
- BATTLEGROUND with GENERALS
- This variation of the game includes one more obstacle to accomplish to win the game. Players must capture the “general” after all segments (armies) have been hit to win the game. One hit on the bullseye will capture the general. Hits to the bullseye will not count if all segments are not first closed.
- BATTLEGROUND SCOREBOARD
- The top cricket scoring display on the dartboard shows player 1’s army segments. Player 2’s army segments are in the second row. Each time a segment is hit, the corresponding light will shut off. Follow the scoreboard below to keep track of which segments you need to hit to win
- CAT & MOUSE
- This is a very challenging 2-player game that is best suited for players of advanced skill. One player will play the role of the cat and the other will be the mouse. The object of the game is for the mouse to get back to his hole before being caught by the cat. The mouse starts first from the “20” segment and proceeds counter-clockwise around the dartboard by hitting first the double segment and then the single of each segment. The cat starts back at the “18” segment and proceeds counterclockwise around the dartboard to catch the mouse by hitting doubles only of each segment. If the mouse makes it around the board back to the double 20, the mouse wins the game. If the cat hits the double segment that the mouse is on, the cat has caught the mouse and has won the game.
Game # G01
Code STD
Description 301
G02 CRI Cricket G03 scr Scram G04 cut Cut Throat Cricket G05 ENG English Cricket G06 ACR Advanced Cricket G07 SHO Shooter G08 BSI Big Six G09 OUR Overs G10 UND Unders G11 CUP Count Up G12 HSC High Score G13 RON Round The Clock G14 KIL Killer G15 DON Double Down G16 F41 Double Down 41 G17 ALL All Fives G18 SHI Shanghai G19 GOL Golf G20 FOT Football G21 BAS Baseball G22 HOR Steeplechase G23 ELI Elimination G24 HSh Horseshoes G25 BAT Battleground G26 Adb Advanced Battleground G27 Pba Paintball G28 CAT Cat & Mouse
Important Notes
- Stuck Segment
- Occasionally, a dart will cause a segment to become wedged within the segment separator web. If this happens, all play will be suspended and the LED display will indicate the segment number that is stuck. To free the segment, simply remove the dart or broken tip from the segment. If the problem is still not solved, try wiggling the segment until it is loose. The game will then resume where it left off.
Darts - This dart board should be used with SOFT TIP DARTS ONLY. It is recommended that you do not use darts that exceed a weight of 22 grams on this dartboard. Replacement SofTech tips are available through Regent Sports. Additional ordering information can be found in the spare parts section of this manual.
- Cleaning your Electronic Dartboard
- Your Halex electronic dartboard will provide many hours of competition if cared for properly. Regular dusting of the cabinet is recommended using a damp cloth. A mild detergent can be used if necessary. The use of abrasive cleaners or cleaners that contain ammonia may cause damage and should not be used. Avoid spilling liquid onto the target area since it can result in permanent damage and is not covered by the warranty.
- LED Scoring displays
- Player indicators
- Double In/Out, Master Out indicators
- Cricket Scoreboards
- Dart Holders
- Accessory tray
- Speaker
- Singles ring
- Doubles ring
- Triples ring
- Start/Hold button
- Control area (buttons)
- Game Menu
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Halex Madison II Electronic Dartboard-FAQs
How do I reset my Halex dartboard?
Press the RESET button to clear the display and restore the dartboard to its default settings.
How do I turn on the electronic dartboard?
Press the POWER button. The dartboard will play a short musical introduction and run a quick system check.
How does an electronic dartboard work?
Electronic dartboards have a 15.5-inch diameter and use built-in sensors to detect dart hits and display scores on an LCD screen.
How do I reset my dartboard if it’s unresponsive?
Unplug the dartboard, wait for about a minute, and then plug it back in. This should reset the system.
How do I clean an electronic dartboard?
Wipe the board with a dry cloth. Avoid using water, as it can damage the electronic sensors inside.
How long does a dartboard last?
1. Casual players (1–2 times per week): 4–5 years
2. Frequent players (daily for 45–60 minutes): Around 2 years
How can I fix a broken dart tip?
Use the alum powder method:
1. Immerse the dart barrel in a solution of hot water and alum powder.
2. Keep the solution just below boiling and let it sit.
3. Add boiling water periodically until the broken tip dissolves.
Why is my electronic dartboard not turning on?
Check if the dartboard is receiving power by testing the outlet. If it’s not working, inspect the wiring connections and tighten any loose screws.
Why won’t my darts stick to the board?
If darts bounce off, try these fixes:
1. Check the board quality – worn-out boards may not hold darts well.
2. Use sandpaper – lightly rub side to side (not up and down) along the dart tip to create grooves for better grip.